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Getting Schooled in Wearables

Three weeks ago I began the course that originally brought me to Bremen, Germany – Wearable Computing. This subject is part of the Artificial Intelligence research group within the Center for Computing Technologies at Uni Bremen and is traditionally offered to computer science students. Recently this research group began offering their classes to digital media students in an effort to help the digital media program provide a more well rounded education for their students. This course in wearable computing takes primarily a theoretical approach while also looking at many of the practical aspects.

On the first day we covered what wearable computing is and the history behind basic computing going all the way back to the 1950s. It was quite fascinating to see how the purposes for using computers has evolved over the years. It all started with specific tasks and business computing in the 50s & 60s, then in the 80s we had the addition of more entertainment computing and in the 90s communication and information computing became mainstream. Looking at the history of wearable devices (not necessarily computers) we quickly discussed eye glasses, watches and Bluetooth devices. Dr. Lawo, our professor, related that when wearable Bluetooth ear pieces first began selling in stores he had his doubts that they would ever become mainstream. He admitted he was quite wrong and that the next wave of wearables, possibly with a built-in eye piece and CPU (as seen in the picture of me below) just might become as ubiquitous as the bluetooth ear piece.

Looking at the purposes behind wearable computing we learned that wearables should support the user in doing a primary task (i.e. navigation) while not distracting the user or becoming obtrusive. We also learned that wearables should have seamless integration with the environmental and social context of the user.

Next we looked at the interactive design process for developing wearables that includes interviewing the full range of target users, sketching concepts, creating mockups, and then testing the users with every aspect of the device. Some of the main concerns in wearable prototyping involve building for a wide range of body sizes, safety, hygiene and ruggedness. Another major concern with wearables is wiring. Just like with a pair of headphones, wiring with wearables is rather delicate and stressed connection points often cause failure.

One of the examples of the first wearable computers we talked about was developed by Symbol Technologies for United Parcel Services (UPS) package loaders in 1995. The wearable device that Symbol was tasked with creating needed to miniaturize and consolidate three key components; the display/keyboard, CPU and barcode scanner. The Ws 1000 (pictured here on the right) that Symbol Technologies developed may not seem fancy today, but it’s quite interesting to think about how much more efficient the package loaders may have become after being equipped with this technology.

We also ventured out of the classroom to check out some of the wearables in development that Uni Bremen has in their lab. One of my favorites was the washable O’Neil snowboard jacket with an integrated MP3 player developed by Infineon. Others included a coat for flight attendants with a keypad built into the arm, a pair of coveralls for forestry workers with a built-in device for stopping machinery such a chain saw if it comes in close proximity to the worker and an eye display with built in bar code scanner that can help warehouse workers sort through their inventory.

Finally we talked about Steve Mann and Humanistic Intelligence, an information processing apparatus that is inextricably intertwined with the natural capabilities of our human body and intelligence. As you can see in the video below from last year, Steve Mann has been in the wearable computer since it’s inception and he believes that they can ultimately lead to better human communication.

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About Corey Christiansen

Corey Christiansen creates and implements social media marketing strategies that produce authentic relationships between consumers and brands. His significant experience creating, managing, and measuring online communities for brands including AT&T, Google, Microsoft, Reebok, and T-Mobile has built an impressive arsenal of best practices, measurement tools, and success stories. Contact him on Facebook, LinkedIn, Twitter, or Google+.

9 Responses to Getting Schooled in Wearables

  1. Kerry Schimmelbusch says:

    Great article. Sounds like a fascinating class, thanks for sharing the insight you learned from it. I can see how a small Blootooh ear piece became mainstream – it’s not really THAT distracting and fairly small. I question though if something like a eyeglass CPU device will ever do the same. I just can’t see that really being “fashionable” no matter how cool the technology is.

    I am curious to see how all this technology plays out and what really resonates with consumers.

  2. Pingback: Getting Schooled in Wearables | Datacentre Management . org

  3. Hey Kerry, thanks for commenting!

    I totally hear ya about wearables, and especially eyeglass displays not always being too fashionable. Yesterday in class we talked about a new technology that some engineers at UW are working on that could actually embed an LED in a contact lens. Pretty crazy stuff! You can check it out here: http://www.tomsguide.com/us/1-Pixel-Contact-Lens-HUD-implant,news-13298.html

    Kinda ironic that I traveled all the way over here for this and the real developments were going on in my backyard :)

  4. Pingback: Getting Schooled in Wearables « Homo Artificialis

  5. Excellent! Brought back memories of some of the wearables we reviewed while we published the print version of Pen Computing Magazine between 1993 and 2005 (pencomputing.com), and some of the newer wearables we reviewed in RuggedPCReview.com. If you search for “wearable” on either site, you’ll find a lot of our contemplations and reviews of wearable technology.Some recent explorations include the Eurotech Zypad models and the General Dynamics Itronix GD300. It’s interesting how the jury’s still out on what type/degree of wearable computing works best. And scuba divers, of course, have been using wearable computers as life support equipment for years now.

  6. Kerry Schimmelbusch says:

    Corey, That is so crazy about the contact lense technology. It’s so sci fi/Mission Impossible….

    Yes, the UW is doing some pretty cool stuff. Still, sounds like the class has been really interesting and informative.

  7. Bizzy says:

    Seriously. Shadowrun RPG is turning out to be prophetic! I am more and more convinced that one day I’m going to wake up and find that the Shadowrun premise has actually happened. Tech like this is just the forerunner of Shadowrun’s ubiquitous commlink.
    http://shadowrun.wikia.com/wiki/Shadowrun_setting

  8. Darin says:

    I’ve personally been very fascinated at how much the wearable computing technology has evolved. Maybe something like this will exist in near future!:
    AR CONTACT LENSE
    http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0

  9. Dacia says:

    I love this! It reminds me of this wearable drum machine I used to have as a kid. Each tiny drum pad was attached to a headband, armband, or leg band and you would hit the cuss out of yourself or your limbs and head up against other things to various programmed sets of percussive sounds in the also wearable “cpu” of the situation. I am not a fan of blue tooth, but I would be down to re-invent that drum machine situation version 2011!

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