Well, my Kickstarter project is over. As I predicted in Part 2, I didn’t reach my funding goal, and the 30 days the campaign ran ended without a savior sugar momma coming forward. Even though my project failed to reach … Continue reading
You may have read my first post about building a Kickstarter campaign and how I wasn’t sure how this was going to play out. I was hopeful that I’d be able to raise the $3,000 I was looking for to … Continue reading
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Brian Johnson on
Wednesday, March 21st, 2012 at 8:15 am
Sickness always makes people do strange things. A couple of weeks ago, fueled by a head full of cold medicine and a heart filled with “try it and see what happens” (one of the unofficial mantras of the MCDM) I … Continue reading
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Brian Johnson on
Tuesday, November 9th, 2010 at 9:33 pm
Yesterday Microsoft released Windows Phone 7, the company’s latest attempt to gain a foothold in the mobile space. With the smartphone market already dominated by Apple, Google, and RIM, some people are saying it might be too late for Microsoft. … Continue reading
Last month, Wolfire Games, an independent game developer and distributor, unleashed a pay-what-you-want campaign for a bundle of indie games that seemed to take a play from the famous Radiohead pay-what-you-want experiment. The Humble Indie Bundle, as it was called, … Continue reading
It’s hard not to notice social games. Every time I log into Facebook, I am flooded with requests to play games with friends. Given that I’ve had an aquarium on and off since I was three, the allure of a … Continue reading
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Brian Johnson on
Thursday, January 21st, 2010 at 12:16 pm
For years, Nintendo has ruled the mobile gaming world, first with the Game Boy, then with the DS Lite. After an amazing run, though, the torch is being passed. Not to another gaming company, but to smart phone makers Google … Continue reading
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Brian Johnson on
Tuesday, November 17th, 2009 at 10:34 pm
For years, video games were strangely absent from the social media tidal wave. Aside from casual games built into social networking websites, games didn’t support social media. The recently released (Oct. 13) “Uncharted 2: Among Thieves” for the PlayStation 3, … Continue reading