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Author Archives: Brian Johnson

Kick(starting) the Tires of a New Content Model: Part 3

Well, my Kickstarter project is over. As I predicted in Part 2, I didn’t reach my funding goal, and the 30 days the campaign ran ended without a savior sugar momma coming forward. Even though my project failed to reach … Continue reading


Kick(starting) the Tires of a New Content Model: Part 2

You may have read my first post about building a Kickstarter campaign and how I wasn’t sure how this was going to play out. I was hopeful that I’d be able to raise the $3,000 I was looking for to … Continue reading


Kick(starting) the Tires of a New Content Model: Part 1

Sickness always makes people do strange things. A couple of weeks ago, fueled by a head full of cold medicine and a heart filled with “try it and see what happens” (one of the unofficial mantras of the MCDM) I … Continue reading


Windows Phone 7: Could Mobile Gaming Be Microsoft’s Ticket?

Yesterday Microsoft released Windows Phone 7, the company’s latest attempt to gain a foothold in the mobile space. With the smartphone market already dominated by Apple, Google, and RIM, some people are saying it might be too late for Microsoft. … Continue reading


Wolfire Games’ Pay-What-You-Want Experiment Pays Off

Last month, Wolfire Games, an independent game developer and distributor, unleashed a pay-what-you-want campaign for a bundle of indie games that seemed to take a play from the famous Radiohead pay-what-you-want experiment. The Humble Indie Bundle, as it was called, … Continue reading


17 Days of FishVille: A Facebook Game Review

It’s hard not to notice social games. Every time I log into Facebook, I am flooded with requests to play games with friends. Given that I’ve had an aquarium on and off since I was three, the allure of a … Continue reading


The Next Nintendo? The Rise of Smart Phone Gaming

For years, Nintendo has ruled the mobile gaming world, first with the Game Boy, then with the DS Lite. After an amazing run, though, the torch is being passed. Not to another gaming company, but to smart phone makers Google … Continue reading


Social Networks and Video Games

For years, video games were strangely absent from the social media tidal wave. Aside from casual games built into social networking websites, games didn’t support social media. The recently released (Oct. 13) “Uncharted 2: Among Thieves” for the PlayStation 3, … Continue reading


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