Wallace and Gromit are set to face their old adversary, Feathers McGraw, once again. The silent yet sinister penguin, who first appeared in “The Wrong Trousers,” has returned to challenge the iconic duo. Known for his cunning and criminal mastermind, Feathers McGraw has been a thorn in the side of Wallace and Gromit since his debut.
Feathers McGraw’s initial appearance saw him as a lodger in Wallace’s home. Disguised as a chicken with a red rubber glove on his head, he managed to fool everyone, including Wallace and Gromit. His true identity as a penguin was only revealed when his plan to steal a blue diamond from a museum was thwarted by the duo. Despite his small size, Feathers McGraw’s sharp mind and manipulative nature made him a formidable foe.
In “The Wrong Trousers,” Feathers McGraw’s antics began when he moved into Gromit’s room, forcing the loyal dog to live in a doghouse. He further irritated Gromit by playing loud music, hogging the bathroom, and monopolizing Wallace’s time. Feeling neglected, Gromit left the house, giving McGraw the opportunity to take control of Wallace’s techno-trousers. Using the remote-controlled trousers, McGraw took Wallace on a test walk, which led to a series of events culminating in a heist at the museum.
Gromit, ever vigilant, discovered McGraw’s plan and returned to the house to find blueprints for the museum’s diamond exhibit. McGraw, disguised with his red rubber glove, outfitted Wallace with a helmet and used the techno-trousers to send him through the museum’s air vents to steal the diamond. However, the plan went awry when Wallace tripped a laser, setting off alarms. McGraw managed to walk Wallace home and locked him in a wardrobe, but Gromit intervened, leading to a dramatic chase on their electric train set. Ultimately, Wallace and Gromit captured McGraw and handed him over to the police.
Feathers McGraw’s story didn’t end there. He returned in the video game “Wallace and Gromit in Project Zoo,” where he escaped from his penguin enclosure and attempted to take over the zoo to create a diamond mine. He captured baby animals to force their parents to do his bidding and held Wallace and Gromit’s adopted polar bear, Archie, hostage. Despite his technological prowess and cunning, McGraw was defeated by Gromit and recaptured by the zoo animals.
Feathers McGraw has made several cameo appearances in other Aardman productions. In “A Close Shave,” graffiti reading “Feathers Was ‘Ere” can be seen behind Gromit in prison. In “The Curse of The Were-Rabbit,” Feathers is spotted standing in a vase when Victor threatens Wallace. In “A Matter of Loaf and Death,” a wanted poster of McGraw is visible near the zoo entrance, indicating another escape. He also appears in “Shaun the Sheep: The Movie” and “Chicken Run: Dawn of the Nugget.”
Feathers McGraw’s personality is a mix of charm and menace. Despite his harmless appearance, he is a master manipulator and a nearly flawless tactician. His intelligence rivals that of Gromit, and his technological skills are impressive. McGraw’s sociopathic traits are evident in his willingness to take hostages and use firearms. His blank, impassive face gives no hint of his emotions, making him even more unnerving.
Feathers McGraw holds the distinction of being the first Aardman antagonist to be an animal and the first to be silent. Unlike Gromit, who expresses himself through facial expressions and body language, McGraw’s face remains emotionless. He is also the first villain in the Wallace and Gromit series to use a firearm.
The return of Feathers McGraw is sure to excite fans of Wallace and Gromit. His cunning and villainy have made him one of the most memorable characters in the Aardman universe. As Wallace and Gromit prepare to face their old nemesis once more, audiences can look forward to another thrilling adventure filled with humor, ingenuity, and the timeless charm of the beloved duo.